Darkwood Grove

A turn-based deckbuilder running on the NMR world data. Pick a fight — the numbers are the game's own, read out of the export: armour class and damage reduction, the weapon's energy per swing, the monster's attack slots and its magic resistance.

Walk

Characters start at Newhaven, Village Entrance (map 1, room 2140). Every exit is one of the 25 kinds Nightmare-Redux documents — keys, tolls, traps, level and class gates — and each one says why it will not have you.

Fights

Orc sentry
Human Warrior
46 hit points, accuracy 50, and up to 18 a swing against your 40. A real risk.
Wild dog
Dark-Elf Ninja
Armour 30 but no DR, accuracy 55 — so your 35 dodge is worth about 58% rather than the cap. Measured over 16 seeds, this runs 4-8 rounds and costs between 8 and 53 of your 60 hit points, so it can genuinely go wrong.
Dark cultist
Mystic
Armour 15 and DR 0 — a target for spells, which bypass DR and meet magic resistance.
A rat and a lashworm
Human Warrior
Two of them. The six-swing cap scales with the number of targets, so this is not twice one fight.

Notes

Reading world data from NMR-DataExport.mdb. The battle lives in the form you submit, not on the server — so nothing is saved, and a fight is lost when you close the page.